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Indie

Our Adventurer Guild

95% positive of 3,452 Steam reviews

View on Steam
Released
2024
Steam Deck
Verified
Platforms
Steam, PlayStation

Made by GreenGuy.

About the game

Become the new Guild Master of the Adventurer Guild and lead your adventurers in explorations and turnbased tactical battles. Will the Guild thrive under your leadership? Or will it finally disband under it?

Tagged by players

  • Party-Based RPG
  • Turn-Based Tactics
  • Management
  • Character Customization
  • Turn-Based Strategy
  • Dungeon Crawler
  • Class-Based
  • Anime
  • RPG
  • Hand-drawn
  • Turn-Based Combat
  • Tactical RPG

What players say

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Overwhelmingly Positive

What players say

  • Recommended
    The game was fun overall, but I found a few areas where I think it could be improved: 3-star missions are noticeably harder than 2-star missions. I imagine a lot of players get stuck at this point. For me, this was the most difficult part of the game, and everything after that felt progressively easier. The game is marketed as a guild management game, but there are multiple incentives to focus on managing just one…

    75 h played when written. 6 found it helpful.

    Read on Steam
  • Not recommended
    Great ideas, terrible balancing I really like the roles, jobs, character progression and guild interactions. The game has a lot of potential, especially for a one-man project. The economy can be harsh, my party of 5–6 adventurers already costs around 1,200 gold per day — but that is not my main issue. The real problem is the balancing. After “Save the Village”, the difficulty suddenly explodes. 3-star quests appear,…

    27 h played when written. 4 found it helpful.

    Read on Steam
All reviews on Steam